README

FallingSandSurvival

2D survival game inspired by Noita and slightly Terraria


Preview (2/4/20)

Table of contents

Overview:

Inspired by Noita and the Falling Everything Engine, I am replicating the engine in order to create a survival game.

It’s vaguely like Terraria in that it’s a 2d side view survival.
It’s more like Noita with its simulated physics, but less “chaotic”, since dying is somewhat more impactful.

One of the main things is that I don’t want it to get stale like other survival games where there’s a fixed progression and repetitive world generation and items you have to craft to progress. I want it to be very procedurally generated.

Automatic Development Builds can be found here (Windows only) (You need to be signed in to GitHub to download).

Main ideas:

(note: anything is subject to change)

Ideas Document

  • Physics engine similar to Nolla Games’ Falling Everything Engine
  • No traditional inventory: hold/wear/move things in the world
  • Procedural world generation: including procedural materials, biomes, etc.
  • Design/construct objects/tools/mechanisms

Resources / References / Inspiration:

Noita / Falling Everything Engine
Exploring the Tech and Design of Noita
How to Add Infinite Features into Minecraft (with one update)

Progress & Feature Requests

See the Trello to get an idea of my progress.
Please use the GitHub issues page for feature requests.

Tech

See Tech & Integrations

Building

See SETUP.txt

More Images


Containers and temperature (2/10/20)


Chisel tool (WIP) (2/27/20)


Experimental raycasted lighting shader (4/22/20)

Licensing

Code

All original code files are licensed under the BSD 3-Clause License.

Assets

All art assets (everything in FallingSandSurvival/assets/) are licensed under the Creative Commons Attribution-NonCommercial 4.0 International License.

Disclaimer

I am not personally affiliated with Nolla Games, nor has Nolla Games endorsed this project.
Noita and Falling Everything Engine are © Nolla Games.
Any textures that very closely resemble Noita’s are temporary and will change in the future.

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