A header-only C++17 library for enum reflection, without registration macros or boilerplate.
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Basic
#include <magic_enum/magic_enum.hpp>
#include <iostream>
enum class Color { RED = -10, BLUE = 0, GREEN = 10 };
int main() {
Color c1 = Color::RED;
std::cout << magic_enum::enum_name(c1) << std::endl; // RED
return 0;
}
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String to enum value
std::string color_name{"GREEN"};
auto color = magic_enum::enum_cast<Color>(color_name);
if (color.has_value()) {
// color.value() -> Color::GREEN
}
// case insensitive enum_cast
auto color_case_insensitive = magic_enum::enum_cast<Color>(color_name, magic_enum::case_insensitive);
// enum_cast with BinaryPredicate
auto color_with_predicate = magic_enum::enum_cast<Color>(color_name, [](char lhs, char rhs) { return std::tolower(static_cast<unsigned char>(lhs)) == std::tolower(static_cast<unsigned char>(rhs)); });
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Integer to enum value
int color_integer = 0;
auto color = magic_enum::enum_cast<Color>(color_integer);
if (color.has_value()) {
// color.value() -> Color::BLUE
}
auto color_or_default = magic_enum::enum_cast<Color>(123).value_or(Color::RED);
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Indexed access to enum value
std::size_t i = 0;
Color color = magic_enum::enum_value<Color>(i);
// color -> Color::RED
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Enum value sequence
constexpr auto colors = magic_enum::enum_values<Color>();
// colors -> {Color::RED, Color::BLUE, Color::GREEN}
// colors[0] -> Color::RED
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Number of enum values
constexpr std::size_t color_count = magic_enum::enum_count<Color>();
// color_count -> 3
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Enum value to integer
Color color = Color::RED;
auto color_integer = magic_enum::enum_integer(color); // or magic_enum::enum_underlying(color)
// color_integer -> -10
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Enum name sequence
constexpr auto color_names = magic_enum::enum_names<Color>();
// color_names -> {"RED", "BLUE", "GREEN"}
// color_names[0] -> "RED"
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Enum entry sequence
constexpr auto color_entries = magic_enum::enum_entries<Color>();
// color_entries -> {{Color::RED, "RED"}, {Color::BLUE, "BLUE"}, {Color::GREEN, "GREEN"}}
// color_entries[0].first -> Color::RED
// color_entries[0].second -> "RED"
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Enum fusion for multi-level switch/case statements
switch (magic_enum::enum_fuse(color, direction).value()) {
case magic_enum::enum_fuse(Color::RED, Directions::Up).value(): // ...
break;
case magic_enum::enum_fuse(Color::BLUE, Directions::Down).value(): // ...
break;
// ...
}
On MSVC, this switch triggers warning C4064. See enum_fuse.
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Runtime enum value as constexpr constant
Color color = Color::RED;
magic_enum::enum_switch([](auto val) {
constexpr Color c_color = val;
// ...
}, color);
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Iterate over enum values as constexpr constants
magic_enum::enum_for_each<Color>([](auto val) {
constexpr Color c_color = val;
// ...
});
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Move through enum values
magic_enum::enum_next_value(Color::RED); // -> optional containing Color::BLUE
magic_enum::enum_prev_value_circular(Color::RED); // -> Color::GREEN
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Check whether enum contains value
magic_enum::enum_contains(Color::GREEN); // -> true
magic_enum::enum_contains<Color>(0); // -> true
magic_enum::enum_contains<Color>(123); // -> false
magic_enum::enum_contains<Color>("GREEN"); // -> true
magic_enum::enum_contains<Color>("fda"); // -> false
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Check whether value can be reflected
magic_enum::enum_reflected(Color::GREEN); // -> true
magic_enum::enum_reflected<Color>(1); // -> true, but not an enumerator
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Enum index in sequence
constexpr auto color_index = magic_enum::enum_index(Color::BLUE);
// color_index.value() -> 1
// color_index.has_value() -> true
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Flag operations
enum Directions : std::uint64_t {
Left = 1,
Down = 2,
Up = 4,
Right = 8,
};
MAGIC_ENUM_DEFINE_BITWISE_OPERATORS(Directions); // From <magic_enum/magic_enum_bitwise.hpp>.
magic_enum::enum_flags_name(Directions::Up | Directions::Right); // -> "Up|Right"
magic_enum::enum_flags_name(Directions::Up | Directions::Right, ','); // -> "Up,Right"
magic_enum::enum_flags_contains(Directions::Up | Directions::Right); // -> true
magic_enum::enum_flags_cast<Directions>(3).value(); // -> Directions::Left|Directions::Down
magic_enum::enum_flags_cast<Directions>("Left,Down", ',').value(); // -> Directions::Left|Directions::Down
magic_enum::enum_flags_test(Directions::Up | Directions::Right, Directions::Up); // -> true
magic_enum::enum_flags_test_any(Directions::Left | Directions::Down, Directions::Down | Directions::Right); // -> true
magic_enum::is_flags_v<Directions>; // -> true
Note: bitwise operators found through ADL automatically enable flag reflection. Only named zero and single bits are reflected. For combinations, enum_flags_name joins their bit names. To keep ordinary reflection, set customize::enum_range<E>::is_flags = false or define MAGIC_ENUM_NO_AUTO_IS_FLAGS for the whole build.
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Enum type name
Color color = Color::RED;
auto type_name = magic_enum::enum_type_name<decltype(color)>();
// type_name -> "Color"
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I/O stream operators for enums
#include <magic_enum/magic_enum_iostream.hpp>
enum class Color { RED, GREEN, BLUE };
MAGIC_ENUM_DEFINE_IOSTREAM_OPERATORS(Color); // Operators for Color only, no using needed.
Color color = Color::BLUE;
std::cout << color << std::endl; // "BLUE"
std::cin >> color;
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Bitwise operators for enums
#include <magic_enum/magic_enum_bitwise.hpp>
enum class Flags { A = 1 << 0, B = 1 << 1, C = 1 << 2, D = 1 << 3 };
MAGIC_ENUM_DEFINE_BITWISE_OPERATORS(Flags); // Defines ~, |, &, ^, |=, &=, ^= for Flags.
Flags flags = Flags::A | (Flags::B & ~Flags::C);
For a nested enum, use MAGIC_ENUM_DEFINE_FRIEND_* inside its class. Prefer these macros to operator namespaces, which affect every enum in scope. See operator namespace risks.
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Formatting
#include <format>
#include <magic_enum/magic_enum_format.hpp>
std::format("{}", Color::RED); // -> "RED"
std::format("{}", Color{42}); // -> "42"
For {fmt}, include it before magic_enum_format.hpp.
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Scoped and unscoped enum traits
enum color { red, green, blue };
enum class direction { left, right };
static_assert(magic_enum::is_unscoped_enum_v<color>);
static_assert(magic_enum::is_scoped_enum_v<direction>);
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Compile-time enum value to string, without the enum_range limit.
constexpr Color color = Color::BLUE;
constexpr auto color_name = magic_enum::enum_name<color>();
// color_name -> "BLUE"
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containers::array
// In enum_values order: RED, BLUE, GREEN.
constexpr auto color_rgb_values = magic_enum::containers::make_array<Color>(RGB{255, 0, 0}, RGB{0, 0, 255}, RGB{0, 255, 0});
magic_enum::containers::array<Color, RGB> color_rgb_array {};
color_rgb_array[Color::RED] = {255, 0, 0};
color_rgb_array[Color::GREEN] = {0, 255, 0};
color_rgb_array[Color::BLUE] = {0, 0, 255};
magic_enum::containers::get<Color::BLUE>(color_rgb_array); // -> RGB{0, 0, 255}
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containers::bitset
constexpr magic_enum::containers::bitset<Color> color_bitset {Color::RED, Color::GREEN};
color_bitset.test(Color::RED); // -> true
color_bitset.test(Color::BLUE); // -> false
std::uint8_t incoming = 0b00000011;
auto raw_bitset = magic_enum::containers::bitset<Color> {magic_enum::containers::raw_access, incoming};
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containers::set
auto color_set = magic_enum::containers::set<Color>();
bool empty = color_set.empty();
// empty -> true
color_set.insert(Color::GREEN);
color_set.insert(Color::BLUE);
color_set.insert(Color::RED);
std::size_t size = color_set.size();
// size -> 3
using color_name_set = magic_enum::containers::set<Color, magic_enum::containers::name_less<>>;
color_name_set colors_by_name {Color::RED, Color::GREEN, Color::BLUE};
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Underlying type
static_assert(std::is_same_v<magic_enum::underlying_type_t<Color>, int>);
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