The Unlicense

项目介绍

MirzaBeig/GPU-Fog-Particles 是一个托管在 GitHub 上的开源项目,主要使用 GLSL 编写,采用 The Unlicense 许可证,目前获得 547 个 Star、55 次 Fork。

仓库全名
MirzaBeig/GPU-Fog-Particles
开源许可证
The Unlicense
Star 数
547
Fork 数
55
未关闭 Issue
2

README 摘要

Atmospheric GPU Fog Particles Textureless fog particles for Unity using a highly customizable shader to attenuate multiple layers of noise. Works great as pseudo-volumetric atmospheric fog to add spooky and/or immersive vibes to your 3D levels. Preview https://user-images.githubusercontent.com/37354140/145661327-1026b95b-b52a-4230-8912-e596ebe4f136.mp4…

完整内容见 GitHub 原始 README 或本页 。

常见问题

GPU-Fog-Particles 用什么语言开发?

主要使用 GLSL 编写,采用 The Unlicense 许可证,目前有 547 个 Star。

GPU-Fog-Particles 可以免费商用吗?

仓库采用 The Unlicense 许可证,可免费使用与修改,商业使用请遵守许可证条款(例如保留版权声明与许可声明)。

如何获取 GPU-Fog-Particles 的源码?

可以直接克隆仓库:git clone https://github.com/MirzaBeig/GPU-Fog-Particles.git,默认分支为 master;安装与运行步骤见仓库 README。

GPU-Fog-Particles 最近还在维护吗?

仓库最近一次更新为 2023年6月6日,当前有 2 个未关闭 Issue;Star 数为 547,可作为社区活跃度的参考。

关于

GitHub 原始描述(英文)

Textureless fog particles using a highly customizable shader to attenuate noise values.

描述取自 GitHub 官方 API,保持仓库作者书写的原文。

简要分析

热度分
666
价值分
345
活跃状态
活跃

语言占比

GLSL

贡献者

README

Atmospheric GPU Fog Particles

Unity Version Unity Pipeline Support (Built-In) Unity Pipeline Support (URP) Unity Pipeline Support (HDRP)

GitHub followers Twitter Follow YouTube Channel Views YouTube Channel Subscribers

Textureless fog particles for Unity using a highly customizable shader to attenuate multiple layers of noise. Works great as pseudo-volumetric atmospheric fog to add spooky and/or immersive vibes to your 3D levels.

Stars Forks GitHub watchers GitHub repo size GitHub code size in bytes

Preview

https://user-images.githubusercontent.com/37354140/145661327-1026b95b-b52a-4230-8912-e596ebe4f136.mp4

https://user-images.githubusercontent.com/37354140/146769909-29630b85-a591-4243-9d71-b6a629bb5cec.mp4

Compatibility

  • Built-in pipeline + URP.
  • Tested with Unity 2020.3 (LTS).
  • Shaders can be edited using Amplify Shader Editor.

Installation

You’ll find everything under Mirza Beig/GPU Fog Particles/…

Due to supporting both built-in and URP, you may get shader errors on import from the file that doesn’t match your current pipeline. This is expected and not an issue. You can ignore these errors, or delete the offending shader if it keeps you sane.

Usage

Drag and drop the prefabs into your scene. The project is setup for the built-in pipeline. Replace the shader on the materials for URP.

Social Media

License

Unlicense (do whatever you want with this)…

Support/Donate…

This is a FREE asset. However, if you’d like, you can support me via one of the sponsor links on the side.

Every bit is appreciated!

评论

暂无评论