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项目介绍

Linketic/CityGaussian 是一个托管在 GitHub 上的开源项目,主要使用 Jupyter Notebook 编写,采用 Other 许可证,目前获得 1.3k 个 Star、110 次 Fork。

仓库全名
Linketic/CityGaussian
开源许可证
Other
Star 数
1.3k
Fork 数
110
未关闭 Issue
3

README 摘要

CityGaussian Series for High-quality Large-Scale Scene Reconstruction with Gaussians Institute of Automation, Chinese Academy of Sciences; University of Chinese Academy of Sciences This repo contains official implementations of our series of work in large-scale scene reconstruction with Gaussian Splatting, Star ⭐ us if you like it! CityGaussianV2: Efficient and Geometrically Accurate Reconstruction for Large-Scale…

完整内容见 GitHub 原始 README 或本页 。

常见问题

CityGaussian 用什么语言开发?

主要使用 Jupyter Notebook 编写,采用 Other 许可证,目前有 1.3k 个 Star。

CityGaussian 可以免费商用吗?

仓库标注的许可证为 Other,商用前请先阅读仓库 LICENSE 文件确认授权范围。

如何获取 CityGaussian 的源码?

可以直接克隆仓库:git clone https://github.com/Linketic/CityGaussian.git,默认分支为 main;安装与运行步骤见仓库 README。

CityGaussian 最近还在维护吗?

仓库最近一次更新为 8月16日,当前有 3 个未关闭 Issue;Star 数为 1.3k,可作为社区活跃度的参考。

README


CityGaussian Series for High-quality Large-Scale Scene Reconstruction with Gaussians

Institute of Automation, Chinese Academy of Sciences; University of Chinese Academy of Sciences

HuggingFace HuggingFace Discord GitHub Repo stars GitHub forks License: CC BY-NC-SA 4.0

This repo contains official implementations of our series of work in large-scale scene reconstruction with Gaussian Splatting, Star ⭐ us if you like it!

The links above point to the papers. The main branch now has been rebased to Gaussian Lightning v0.10.1. If you need to visit the original V1 code, please turn to the V1-Original branch. If you need support for VGGT-X, please visit guidance here. Feel free to explore the repository!

👏 Features

  • CityGaussian-style multi-gpu reconstruction with controllable memory cost and no limit on GPU amount
  • Analysis of model partition and data assignment
  • 2DGS-style mesh extraction & Large-scale scene geometric performance evaluation
  • Trajectory aligned rendering & mesh video generation with floater removement
  • Joint pose and 3DGS optimization for imperfect COLMAP results like from 3D foundation models.
  • Features of Gaussian Lightning, including web viewer, MipSplatting, AbsGS, StopThePop, etc.
Table Results & Checkpoints
Scene SSIM↑ PSNR↑ LPIPS↓ Precision↑ Recall↑ F1-Score↑ #GS(M)
LFLS 0.744 23.44 0.246 0.556 0.400 0.466 8.19
SMBU 0.794 24.00 0.185 0.559 0.523 0.541 5.33
Upper Campus 0.779 25.78 0.186 0.654 0.394 0.491 7.87
MatrixCity Aerial 0.859 27.26 0.175 0.432 0.790 0.559 8.57
MatrixCity Street 0.791 22.32 0.344 0.325 0.797 0.461 7.40

Note for street view, the F1-Score is lower than that reported in paper, since we sacrifice precision for a better recall and more complete road surface. If unbroken road is prefered, you can adjust depth_ratio to 0.0, but surface reconstruction performance will be worse. The checkpoints of CityGSV2 can be found here:

📰 News

[2025.10.18] Adds support and guidance for joint pose and 3DGS optimization of VGGT-X!

[2025.04.04] A Discord is now available. Come for a deeper and more instant communication about city reconstruction!

[2025.03.26] The repo now belongs to the research organization Linketic.

[2025.01.31] Checkpoints of CityGaussian V2 has been released!

[2025.01.22] CityGaussian V2 has been accepted by ICLR 2025!

[2025.01.22] Code of CityGaussian V2 is now released. Welcome to try it out!

[2024.11.04] Announcement of our CityGaussianV2!

[2024.10.12] Checkpoints of V1 on main datasets have been released!

[2024.08.05] Code of CityGaussian V1 is available!

🛠 Getting Started

📝 TODO List

  • [ ] Official Implementation of Appearance Embedding.
  • [ ] Support of V1 style LoD.
  • [x] Support of VGGT-X.
  • [x] Release the checkpoint of CityGaussian V2.
  • [x] Release the V2 of CityGaussian.
  • [x] Release code and checkpoints of CityGaussian.
  • [x] Release ColMap results of main datasets.

Star History

Star History Chart

📄 License

Creative Commons License
This work is under the Creative Commons Attribution-NonCommercial-ShareAlike 4.0 International License.

🤗 Citation

If you find this repository useful, please use the following BibTeX entry for citation.

@inproceedings{
    liu2024citygaussianv2,
    title={CityGaussianV2: Efficient and Geometrically Accurate Reconstruction for Large-Scale Scenes},
    author={Yang Liu and Chuanchen Luo and Zhongkai Mao and Junran Peng and Zhaoxiang Zhang},
    booktitle={The Thirteenth International Conference on Learning Representations},
    year={2025},
    url={https://openreview.net/forum?id=a3ptUbuzbW}
}
@inproceedings{liu2025citygaussian,
  title={Citygaussian: Real-time high-quality large-scale scene rendering with gaussians},
  author={Liu, Yang and Luo, Chuanchen and Fan, Lue and Wang, Naiyan and Peng, Junran and Zhang, Zhaoxiang},
  booktitle={European Conference on Computer Vision},
  pages={265--282},
  year={2025},
  organization={Springer}
}

👏 Acknowledgements

This repo benefits from 3DGS, 2DGS, TrimGS, LightGaussian, Gaussian Lightning. Thanks for their great work!

❓ FAQ

  • Out of memory occurs in training. To finish training with limited VRAM, downsampling images or adjusting max_cache_num (we used a rather large 1024) in train_large.py can be a useful practice. Besides, you can increase prune_ratio in parallel tuning to further reduce memory cost.

  • Generation of COLMAP results. We use the ground-truth poses offered by datasets and separately match the train and test sets. And this will be faster and more robust than match from scratch. But indeed it still costs a lot of time.

  • Most blocks are not trained. The main reason here is the data assigned to most blocks are too few (<50), and to prevent overfitting these blocks won’t get trained. This can be attributed to unreasonable aabb setting, please try to adjust it and see if things work.

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