Other

项目介绍

JasonMa0012/MooaToon 是一个托管在 GitHub 上的开源项目,主要使用 Python 编写,采用 Other 许可证,目前获得 756 个 Star、80 次 Fork。

仓库全名
JasonMa0012/MooaToon
开源许可证
Other
Star 数
756
Fork 数
80
未关闭 Issue
2

README 摘要

MooaToon MooaToon是一个旨在彻底解决 UE5 三渲二 痛点的插件, 结合了UE原生的光照特性和强大的材质系统, 释放美术师的潜力. MooaToon is a plugin that aims to completely solve the shortcomings of UE5 Toon Rendering, combining UE5 built-in Lighting Features with a Powerful Material System to unlock the potential of artists. Home Page: https://mooatoon.com/ Features Lumen Free to control GI Intensity and Blending Free to control Reflection Intensity Shadow Virtual…

完整内容见 GitHub 原始 README 或本页 。

常见问题

MooaToon 用什么语言开发?

主要使用 Python 编写,采用 Other 许可证,目前有 756 个 Star。

MooaToon 可以免费商用吗?

仓库标注的许可证为 Other,商用前请先阅读仓库 LICENSE 文件确认授权范围。

如何获取 MooaToon 的源码?

可以直接克隆仓库:git clone https://github.com/JasonMa0012/MooaToon.git,默认分支为 main;安装与运行步骤见仓库 README。

MooaToon 最近还在维护吗?

仓库最近一次更新为 9月18日,当前有 2 个未关闭 Issue;Star 数为 756,可作为社区活跃度的参考。

关于

GitHub 原始描述(英文)

The Ultimate Solution for Cinematic Toon Rendering in UE5

描述取自 GitHub 官方 API,保持仓库作者书写的原文。

简要分析

热度分
951
价值分
480
活跃状态
活跃

语言占比

Batchfile
HTML
PowerShell
Python

Release

贡献者

README

MooaToon

Mooa (5)

MooaToon是一个旨在彻底解决 UE5 三渲二 痛点的插件, 结合了UE原生的光照特性和强大的材质系统, 释放美术师的潜力.

MooaToon is a plugin that aims to completely solve the shortcomings of UE5 Toon Rendering, combining UE5 built-in Lighting Features with a Powerful Material System to unlock the potential of artists.

Home Page: https://mooatoon.com/

Features

  • Lumen
    • Free to control GI Intensity and Blending
    • Free to control Reflection Intensity
  • Shadow
    • Virtual Shadow Map
    • Ray Tracing Shadow
      • Support for ignoring arbitrary partial Self-Shadow
      • Support for controllable Hair Shadow Width
  • Translucency
    • Forward Shading (Lit Transparent)
    • Dithered Opacity
    • Dithered Translucency Shadow
  • Great flexibility, with the Material Layer you can freely combine and create materials that contain the following features
    • Japanese Animation style, mainly pure color fast, clear light and shadow, often used to restore animation and hand-painted effect
    • American Cartoon style, usually with GI, with a softer shading
    • Customizable Base Color, Shadow Color, Specular Color
    • Customizable Light and Shadow Range, (TODO) support Ramp Map
    • Customizable Highlight Range, support Anisotropic Highlight
    • Kajiya-Kay based Dynamic Stylized Hair Highlighter
    • Per Light Screen Space Depth Test Rimlight
    • Face Shadow based on Spherical Mapped Vertex Normal, Normal Map, or other method
    • Free to create and modify any features you need in the material editor
  • Outline by single Overlay Material
    • Traditional Back Face Outline
    • Screen Space Depth Normal Convolution based Front Face Outline
    • Output Velocity to use with TSR Anti-Aliasing
    • One-Click baking tool for Smooth Normal
    • Houdini sample file for handling normals and vertex colors
  • Cinematic post effect support
    • Correct automatic exposure and manual exposure
    • Globally controlled exposure compensation
    • Globally controlled Saturation, Contrast and other adjustments
    • LookDev tool
  • Misc
    • Morph Targets Normal Intensity

License

https://mooatoon.com/docs/Licence/

References

Name Author Link
VRM4U ruyo https://github.com/ruyo/VRM4U
UnityChan © UTJ/UCL https://unity-chan.com/

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