MIT License

项目介绍

FoxyOfJungle/TurboGML 是一个托管在 GitHub 上的开源项目,主要使用 Game Maker Language 编写,采用 MIT License 许可证,目前获得 284 个 Star、16 次 Fork。

仓库全名
FoxyOfJungle/TurboGML
开源许可证
MIT License
Star 数
284
Fork 数
16
未关闭 Issue
1

README 摘要

TurboGML The largest collection of useful general GML functions (Math, AI, Linear Algebra - Vectors, Arrays, Structs, Strings, File Search, Paths, Conversions etc) Installation: Download the .yymps file on the right side of the page under "Releases". Inside GameMaker, use "Tools > Import Local Package", then import TurboGML files into your project. Important: ⚠ The purpose of this library is to have functions that…

完整内容见 GitHub 原始 README 或本页 。

常见问题

TurboGML 用什么语言开发?

主要使用 Game Maker Language 编写,采用 MIT License 许可证,目前有 284 个 Star。

TurboGML 可以免费商用吗?

仓库采用 MIT License 许可证,可免费使用与修改,商业使用请遵守许可证条款(例如保留版权声明与许可声明)。

如何获取 TurboGML 的源码?

可以直接克隆仓库:git clone https://github.com/FoxyOfJungle/TurboGML.git,默认分支为 main;安装与运行步骤见仓库 README。

TurboGML 最近还在维护吗?

仓库最近一次更新为 2025年3月2日,当前有 1 个未关闭 Issue;Star 数为 284,可作为社区活跃度的参考。

关于

GitHub 原始描述(英文)

The largest collection of useful general GML functions (AI, Linear Algebra - Vectors, Arrays, Structs, Strings, File Search, Conversions etc)

描述取自 GitHub 官方 API,保持仓库作者书写的原文。

简要分析

热度分
327
价值分
176
活跃状态
活跃

语言占比

Game Maker Language

Release

README

TurboGML

The largest collection of useful general GML functions (Math, AI, Linear Algebra - Vectors, Arrays, Structs, Strings, File Search, Paths, Conversions etc)

Installation:

  • Download the .yymps file on the right side of the page under “Releases”.
  • Inside GameMaker, use “Tools > Import Local Package”, then import TurboGML files into your project.

Important: ⚠

The purpose of this library is to have functions that are generic (instead of very specific) and very likely to be useful in your game (from my own experience), so it was made thinking about being used in its entirety, rather than in parts. So I recommend just importing the .yymps file, where it will contain all the functions.

Making this library took me a long time, so please click on the STAR icon, this way you:

  • Shows gratitude;
  • Support my work;
  • Help other people find the repository;
  • Save this in your library and you can track updates.
  • P.S. I also create cool paid stuff. :)

Star


Content:

  • Math functions (relerp, linearstep, smoothstep, step, cos/sin01, approach, angle_towards, is_even/odd/prime_number, fibonacci, gcd, fraction_reduce, etc)
  • Vectors (Vector2, Vector3, Vector4)
  • Raycasting (raycast_hit_point_2d, screen_to_ray…)
  • General (print, fps_average, sleep, invoke…)
  • Data (ds_debug_print, uuid3, uuid4, uuid5…)
  • Arrays (array_create_2d, array_create_3d, array_choose, array_sum, array_max, array_min, array_mean, array_is_empty, array_copy_all…)
  • Strings (string_password, string_zeros, string_limit, case functions, string_reverse…)
  • File Search (directory_get_contents…)
  • File system (filename_dir_name, filename_name_noext, file_write_text, file_read_text, bytes_get_size, file_get_size…)
  • Dimension Conversions - 2D and 3D (room_to_gui_dimension, room_to_gui_dimension_ext, screen_to_world_dimension, world_to_screen_dimension…)
  • Instances (instance_top_position, instance_nearest_nth, instance_farthest_nth, instance_number_object…)
  • Movement (move_and_collide_simple, move_and_collide_simple_tag…)
  • Camera (camera_get_fov, camera_get_aspect, camera_get_far_plane, camera_get_near_plane…)
  • Layers (layer_instance_top_position, layer_instance_count…)
  • Paths (distance_to_path, path_get_nearest_point, path_get_nearest_point_position, path_get_nearest_position, path_get_direction…)
  • Drawing (draw_line_quad, draw_line_vector, draw_cone, draw_sprite_centered, draw_surface_centered_ext, draw_nineslice_stretched_ext…)
  • Blending (gpu_set_blendmode_test…)
  • Colors (color_gradient, make_color_shader, make_color_rgba_shader)
  • Graphics (Antialiasing, display_get_aspect_ratio, aspect_ratio_gcd…)
  • Surfaces (surface_save_hdr, surface_blit…)
  • Texture Groups (texturegroup_unload_except, texturegroup_debug_draw_sprites…)
  • Procedural Generation (pattern_read_sprite, choose_weighted, random_pseudo_array, random_pseudo_array_ext…)
  • Input (mouse_check_doubleclick_pressed…)
  • Debug (ds_debug_print…)
  • Audio (.wav loading…)
  • Tags (tag_get_instance_ids…)

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