🍌 Introduction
Welcome to the Blender + Seedance usecase repository.
We collect real-world Blender, Blender MCP, viewport, previs, FBX, Mixamo, ComfyUI, and agent-assisted workflows that creators used to control Seedance video generation.
The current collection is curated from user-provided X/Twitter source data. Each case links to the original post and creator profile.
Start from the EvoLink Blender-to-video cookbook, then use the Quick Start below as the repository-local workflow reference.
📊 Overview
- 39 selected Blender + Seedance cases from public creator posts and audited recurring weekly additions.
- Covers camera control, Blender previs, multi-character blocking, action choreography, Blender MCP, Codex/Claude-assisted blockouts, FBX/Mixamo references, ComfyUI/style transfer, and known limitations.
- Each case includes the original source, creator attribution, a concise takeaway, evidence type, and publication date.
- The public list started from the 35-candidate audit and now includes 14 audited weekly additions from the recurring update loop.
- Use this repo to inspect practical workflows, then send users to the EvoLink Blender-to-video cookbook for setup and execution.
The collection favors concrete workflow evidence over hype: source-backed steps, reference-video methods, agent/MCP usage, reproducible constraints, and clearly stated limits.
⚡ Quick Start
Set up the local Blender control path first, then install the EvoLink skills your agent will call.
1. Install Blender MCP
Follow the official Blender MCP setup guide, open Blender, and make sure your agent can connect to the Blender MCP server before generating references.
Before the first runnable request, get your EvoLink key at Get an API key.
2. Install EvoLink skills
Install the Seedance generation skill and the Topaz upscaling skill in the agent workspace.
npm i evolink-seedance
npm i evolink-topaz-video-upscale
Create an EvoLink API key from your account, then expose it to the agent runtime.
export EVOLINK_API_KEY="paste_api_key_here"
4. Run it inside your agent
After MCP, skills, and API key are ready, ask your agent to build a Blender blockout, export the reference video, generate with Seedance, and upscale the final clip when needed.
Before sending a direct request, confirm your key is ready at Get an API key. If you need a direct API fallback, submit the Blender reference workflow to POST https://api.evolink.ai/v1/videos/generations:
curl --request POST \
--url https://api.evolink.ai/v1/videos/generations \
--header "Authorization: Bearer ${EVOLINK_API_KEY}" \
--header 'Content-Type: application/json' \
--data '{
"model": "seedance-2.0-reference-to-video",
"prompt": "Use the Blender blockout video as the motion guide, keep the camera path, and preserve the staged timing.",
"video_urls": ["https://pub-62cf7640cd0f4066b60933bd2e9b85ef.r2.dev/github-repo-media/Awesome-Blender-Seedance-Workflow-Usecases/media/case29.mp4"],
"image_urls": ["https://pub-62cf7640cd0f4066b60933bd2e9b85ef.r2.dev/github-repo-media/Awesome-Blender-Seedance-Workflow-Usecases/media/posters/case29.jpg"],
"duration": 5,
"quality": "720p",
"aspect_ratio": "16:9",
"generate_audio": true
}'
If you are about to hand the workflow to an agent, confirm the same key at Get an API key first.
Use Blender MCP to create a rough 5-second camera blockout for this shot, export it as a reference video, generate the final video with Seedance, then upscale the output with Topaz if the result is approved.
The Blender MCP setup page is the source of truth for Blender-side installation details.
| Section |
Cases |
| 🎥 Camera Control & Previs |
Case 1, 2, 3, 4, 5, 29, 37, 42 |
| 🎬 Character & Action Blocking |
Case 6, 8, 9, 21, 32, 38, 39 |
| 🤖 Agentic Blender MCP |
Case 10, 11, 22, 34, 40 |
| 🧩 Reference, Prompt & Multi-Input Mapping |
Case 13, 14, 23, 24, 26, 27, 35, 36 |
| 🛠️ Production Pipelines & Toolchains |
Case 15, 16, 17, 18, 30 |
| 🧪 Limits, Tests & Troubleshooting |
Case 20, 25, 28, 31, 33, 41 |
| 🙏 Acknowledge |
Credits and correction policy |
🎥 Camera Control & Previs
| Case |
What it shows |
Type |
| Blender Blockout as Seedance Motion Reference |
A merged direction workflow: use the full gray-box method from the original case, then push it into action-previs timing, speed, shake, and spatial choreography before Seedance generation. |
Demo |
| Camera Blocking with Midjourney Start Frame |
A compact precision-camera recipe: Blender supplies the camera move, Midjourney supplies the start frame, and Seedance follows the motion reference. |
Demo |
| ComfyUI Camera Control with Blender Previs |
A ComfyUI control case where Blender previz is combined with separate upright and upside-down reference frames to test motion adherence. |
Demo |
| Viewport Preview to Realistic Start Frame |
A short viewport-preview tutorial: block out the scene, export the preview, turn the first frame realistic, then provide both references to Seedance. |
Demo |
| One Reference Video, Multiple Worlds |
A style/world-variation case where the same Blender reference video drives different generated worlds in Seedance. |
Demo |
| iPhone Camera Previs Timed to Dialog |
Use an iPhone-driven Blender camera pass timed to dialog, then feed that audio-led previs plus two images into Seedance for shot planning. |
Integration |
| Focus-Shift Depth Test into Seedance |
Test focus pulls and depth changes with a rough Blender scene first, then use the viewport render plus character sheet to see whether Seedance preserves the camera behavior you need. |
Evaluation |
| ComfyUI Blender Camera Animation Workflow |
Keyframe the camera in Blender first, then pass that motion into Seedance whenever previs-style shot control matters more than letting prompts guess camera movement. |
Tutorial |
🎬 Character & Action Blocking
🤖 Agentic Blender MCP
| Case |
What it shows |
Type |
| Codex + Blender MCP Reference Video Workflow |
An agentic Blender MCP case where Codex builds a simple 3D market, cat motion, camera framing, and an MP4 reference for Seedance. |
Integration |
| Codex-Built Architecture and Camera Work |
A Codex-assisted beginner case where architecture and camera work are generated in Blender and then tested as Seedance reference motion. |
Integration |
| Claude-Built Blender MCP Previs in Minutes |
A fast agentic-previs case where Claude uses Blender MCP to build a shot reference in two to three minutes. |
Integration |
| Fable Skill Ported into Codex |
Have an agent build the Blender reference-video skill, port it into Codex, and test whether Seedance can clean up motion without any prompt text. |
Integration |
| ClaudeCode Rough-Model Reference Workflow |
Let ClaudeCode drive Blender MCP to build a rough model and camera pass first, then reuse that reference in Seedance when a scene needs targeted object placement instead of pure prompt exploration. |
Integration |
| Case |
What it shows |
Type |
| Hermes, Krea, ComfyUI and Blender MCP Stack |
A multi-tool agent pipeline where Hermes installs and connects Krea, ComfyUI, Blender MCP, and Seedance to produce both image and physical references. |
Integration |
| Blender MCP Viewport to Seedance Style Transfer |
A viewport-to-style-transfer case: Blender MCP provides camera and element control, then Seedance/Magnific add texture and lighting. |
Integration |
| Blender Previz to Anime Seedance Render |
A 3D-previs-to-anime case showing how camera moves and motion can be preserved while Seedance changes the render style. |
Integration |
| FBX Clay Pass with Claude-Keyframed Camera |
An FBX clay-pass workflow where Blender imports the motion, Claude helps keyframe camera moves, and the rendered pass becomes Seedance reference video. |
Integration |
| Fable-Orchestrated Dance Reference Pipeline |
Let an agent design the character, generate the Blender choreography code, and pass the 15-second dance reference into Seedance when prompt-only motion is too coarse. |
Integration |
🧪 Limits, Tests & Troubleshooting
🎥 Camera Control & Previs
A merged direction workflow: use the full gray-box method from the original case, then push it into action-previs timing, speed, shake, and spatial choreography before Seedance generation.
- Source notes: Merged with former case 7: together these sources show the full gray-box workflow and the action-previs variant with rough timing, speed, shake, and spatial choreography.
- Audit status: kept after manual duplicate and originality review.
- Video preview:

Type: Demo | Date: 2026-06-29
A compact precision-camera recipe: Blender supplies the camera move, Midjourney supplies the start frame, and Seedance follows the motion reference.
- Source notes: The source gives a clear three-step workflow and reports that the generated video tracks the Blender camera move closely.
- Audit status: kept after manual duplicate and originality review.
- Video preview:

Type: Demo | Date: 2026-06-22
A ComfyUI control case where Blender previz is combined with separate upright and upside-down reference frames to test motion adherence.
- Source notes: The case is useful because it combines Blender previz with multiple still references inside a ComfyUI-style control setup.
- Audit status: kept after manual duplicate and originality review.
- Video preview:

Type: Demo | Date: 2026-06-25
A short viewport-preview tutorial: block out the scene, export the preview, turn the first frame realistic, then provide both references to Seedance.
- Source notes: The post gives a concise workflow with concrete artifacts: viewport preview, first-frame image, and Seedance reference video. The duplicate case 29 media was removed so the public case shows only one copy of the same video.
- Audit status: kept after manual duplicate and originality review.
- Video preview:

Type: Demo | Date: 2026-06-26
A style/world-variation case where the same Blender reference video drives different generated worlds in Seedance.
- Source notes: The source is useful because it separates motion control from world/style variation using the same reference video.
- Audit status: kept after manual duplicate and originality review.
- Video preview:

Type: Demo | Date: 2026-06-28
Use an iPhone-driven Blender camera pass timed to dialog, then feed that audio-led previs plus two images into Seedance for shot planning.
- Source notes: The source uses an iPhone-driven Blender camera pass timed to dialog, then sends that audio-bearing previs into Seedance 2 with two still images.
- Video preview:

Type: Integration | Date: 2026-07-12
Test focus pulls and depth changes with a rough Blender scene first, then use the viewport render plus character sheet to see whether Seedance preserves the camera behavior you need.
- Source notes: The author tests whether focus shifts from a Blender scene survive in Seedance and says the viewport render plus character sheet preserved the intended depth behavior.
- Video preview:

Type: Evaluation | Date: 2026-07-17
Keyframe the camera in Blender first, then pass that motion into Seedance whenever previs-style shot control matters more than letting prompts guess camera movement.
- Source notes: The official ComfyUI post says Blender camera keyframes can define movement, rotation, and framing before Seedance handles the final video.
- Video preview:

Type: Tutorial | Date: 2026-07-13
🎬 Character & Action Blocking
A dialogue-shot workflow where Blender is used to match character poses and camera motion before Seedance generates the performed scene.
- Source notes: The source adds multi-character dialogue and pose matching, making it distinct from single-character camera-control demos.
- Audit status: kept after manual duplicate and originality review.
- Video preview:

Type: Demo | Date: 2026-06-23
A handheld-follow case where Blender controls how a character travels through space and Seedance carries the gritty camera move into the final video.
- Source notes: The source moves the character through the scene while the camera follows, which makes it useful for handheld movement shots.
- Audit status: kept after manual duplicate and originality review.
- Video preview:
Preview unavailable: the original GitHub attachment is no longer publicly accessible.
Type: Demo | Date: 2026-06-26
A tactical blocking case where Blender directs camera orbit, lens choice, cover positions, gunfire beats, and character movement before generation.
- Source notes: The source shows simultaneous camera and character blocking, which is stronger than a simple camera-only reference.
- Audit status: kept after manual duplicate and originality review.
- Video preview:

Type: Demo | Date: 2026-06-27
An ambush-scene case showing how Blender previs can solve staging, timing, and camera movement before Seedance generates the shot.
- Source notes: Requested as case 21. Kept as a distinct Reid Hannaford example because it pushes the workflow beyond a simple camera move into scene staging.
- Audit status: kept after manual duplicate and originality review.
- Video preview:

Type: Demo | Date: 2026-06-29
Build a Blender parkour previs with obstacle interactions and evasive beats when Seedance otherwise defaults to straight running motion.
- Source notes: The author uses a Blender parkour previs as the video reference and says Blender was needed to add obstacle use and avoidance flow beyond simple running.
- Video preview:

Type: Demo | Date: 2026-07-09
For action-heavy shots, keep Blender to camera layout and cut timing, then benchmark how much of that plan Seedance actually preserves instead of assuming exact fidelity.
- Source notes: The Blender side is reduced to one height-reference block and 16 rapid cuts, and the post reports that about 73 percent of planned cut boundaries land within plus or minus 0.6 seconds.
- Video preview:

Type: Benchmark | Date: 2026-07-16
Use a simple Blender previs as Seedance video reference when you need a long camera orbit to keep multiple characters coherent through a full take.
- Source notes: The author uses a lightweight Blender previs as the Video REF for a 15-second orbit shot and says the unused take kept eight characters coherent all the way through.
- Video preview:

Type: Demo | Date: 2026-07-15
🤖 Agentic Blender MCP
An agentic Blender MCP case where Codex builds a simple 3D market, cat motion, camera framing, and an MP4 reference for Seedance.
- Source notes: The author says the test was inspired by another creator, but the described scene, motion, camera, and export process are their own experiment.
- Audit status: kept after manual duplicate and originality review.
- Video preview:

Type: Integration | Date: 2026-06-28
A Codex-assisted beginner case where architecture and camera work are generated in Blender and then tested as Seedance reference motion.
- Source notes: The post is valuable as a beginner Codex workflow: the user delegates architecture and camera work to Codex before Seedance.
- Audit status: kept after manual duplicate and originality review.
- Video preview:

Type: Integration | Date: 2026-06-28
A fast agentic-previs case where Claude uses Blender MCP to build a shot reference in two to three minutes.
- Source notes: Requested as case 22. Kept because it demonstrates speed and agent control rather than manual Blender work.
- Audit status: kept after manual duplicate and originality review.
- Video preview:

Type: Integration | Date: 2026-06-29
Have an agent build the Blender reference-video skill, port it into Codex, and test whether Seedance can clean up motion without any prompt text.
- Source notes: The author had Fable build a Blender reference-video skill, ported it into Codex, then ran a no-prompt Seedance generation from rough modeled references.
- Video preview:

Type: Integration | Date: 2026-07-06
Let ClaudeCode drive Blender MCP to build a rough model and camera pass first, then reuse that reference in Seedance when a scene needs targeted object placement instead of pure prompt exploration.
- Source notes: The author links ClaudeCode to Blender MCP, builds a rough model and camera pass, and then reuses that reference in Seedance for more targeted scene generation.
- Video preview:

Type: Integration | Date: 2026-07-15
A merged reproducibility and troubleshooting case: the setup spells out the reference-video conditions, while the paired test records where camera/rhythm control worked and foot motion failed.
- Source notes: Merged with former case 19: the pair keeps both the reproducible setup and the limitation note about foot sliding.
- Audit status: kept after manual duplicate and originality review.
- Video preview:


Type: Tutorial | Date: 2026-06-27
A beginner-friendly motion-source case: use Mixamo motion in Blender as the controllable movement base before sending the reference to Seedance.
- Source notes: The source is useful for beginners because it names Mixamo as a practical motion source for Blender reference videos.
- Audit status: kept after manual duplicate and originality review.
- Video preview:

Type: Tutorial | Date: 2026-06-27
A reference-weighting case: keep the reference useful for positions while letting the prompt recover speed and dynamism.
- Source notes: Requested as case 23. Kept with the paired kan_mi_no9 test as a distinct reference-control variant.
- Audit status: kept after manual duplicate and originality review.
- Video preview:

Type: Tutorial | Date: 2026-06-28
A physical-reference case: use toys as quick motion and staging references when opening Blender is too much overhead.
- Source notes: Requested as case 24. Kept because it expands the reference-video idea beyond software-only previs.
- Audit status: kept after manual duplicate and originality review.
- Video preview:

Type: Demo | Date: 2026-06-26
A control fallback case: when prompt-only generation fails, use a reference to force the scene even if some dynamism is reduced.
- Source notes: Requested as case 26. Kept as the practical counterpart to the later kan_mi_no9 variation case.
- Audit status: kept after manual duplicate and originality review.
- Video preview:

Type: Demo | Date: 2026-06-28
A stability checklist case: match character proportions beyond height and simplify any background that does not need precise alignment.
- Source notes: Requested as case 27. Kept because it offers specific, reusable setup advice.
- Audit status: kept after manual duplicate and originality review.
- Video preview:

Type: Tutorial | Date: 2026-06-26
Use a stiff Blender or mannequin motion source for timing, then steer Seedance’s final style and cloth behavior through the input frame design.
- Source notes: The author says a stiff mannequin mocap drove the motion timing, while the hand-drawn input frame still pushed Seedance toward the intended style and cloth movement.
- Video preview:

Type: Demo | Date: 2026-07-06
Use a Blender stage with positional markers as the reference layer so Seedance inherits where characters face, stand, and move relative to the camera.
- Source notes: The author uses a Fable-built Blender stage with position and facing markers, then sends that staged reference into Seedance so character placement, orientation, and camera direction stay tied to the 3D space.
- Video preview:

Type: Integration | Date: 2026-07-18
A multi-tool agent pipeline where Hermes installs and connects Krea, ComfyUI, Blender MCP, and Seedance to produce both image and physical references.
- Source notes: The case demonstrates a broader agent-built creative stack, not just manual Blender previs.
- Audit status: kept after manual duplicate and originality review.
- Video preview:

Type: Integration | Date: 2026-06-24
A viewport-to-style-transfer case: Blender MCP provides camera and element control, then Seedance/Magnific add texture and lighting.
- Source notes: This is the stronger techhalla source because it explains the viewport animation and downstream style/lighting step.
- Audit status: kept after manual duplicate and originality review.
- Video preview:

Type: Integration | Date: 2026-06-27
A 3D-previs-to-anime case showing how camera moves and motion can be preserved while Seedance changes the render style.
- Source notes: The source directly frames the workflow as Blender 3D previz transformed into an anime render while keeping camera motion.
- Audit status: kept after manual duplicate and originality review.
- Video preview:

Type: Integration | Date: 2026-06-25
An FBX clay-pass workflow where Blender imports the motion, Claude helps keyframe camera moves, and the rendered pass becomes Seedance reference video.
- Source notes: The source gives a specific FBX-to-clay-pass process and includes camera keyframing before reference export.
- Audit status: kept after manual duplicate and originality review.
- Video preview:

Type: Integration | Date: 2026-06-25
Let an agent design the character, generate the Blender choreography code, and pass the 15-second dance reference into Seedance when prompt-only motion is too coarse.
- Source notes: The author lists a three-step workflow: Seedream 5 Pro for character design, Blender for a 15-second mannequin dance, and Seedance 2.0 for the motion-and-camera reference pass.
- Video preview:

Type: Integration | Date: 2026-07-12
🧪 Limits, Tests & Troubleshooting
A no-start-frame variant showing that Blender blockout plus detailed environment references can work when the workflow cannot rely on a starter frame.
- Source notes: This case covers an important variant where reference images replace the usual start-frame dependency.
- Audit status: kept after manual duplicate and originality review.
- Video preview:

Type: Limit | Date: 2026-06-27
A troubleshooting case showing why reference videos often need prompt reinforcement instead of raw imitation.
- Source notes: Requested as case 25. Kept because it includes both working examples and a failed comparison.
- Audit status: kept after manual duplicate and originality review.
- Video preview:

Type: Limit | Date: 2026-06-27
A cloth-physics stress test showing where Blender-guided Seedance can work but still needs iteration for difficult motion.
- Source notes: Requested as case 28. Kept as a concrete limitation/stress-test case.
- Audit status: kept after manual duplicate and originality review.
- Video preview:

Type: Limit | Date: 2026-06-26
When a rough Blender reference makes Seedance copy robotic in-between motion, keep the key poses and black out the frames between them.
- Source notes: The author says Seedance copied the full rough Blender animation too literally, while keyframe-black-keyframe-black timing kept the intended blocking and produced smoother motion.
- Video preview:

Type: Tutorial | Date: 2026-07-11
Treat rough-scene MCP renders as a limitation test: complex Blender scenes can still drift from the intended motion even after multiple Seedance takes.
- Source notes: This follow-up reports that even after about four takes, complex scenes still failed to match the intended motion in the author’s Claude-to-Blender-to-Seedance test.
- Video preview:

Type: Limit | Date: 2026-07-07
If detailed Blender geometry keeps leaking unwanted CG into the final shot, simplify people and props into proxy blocks so Seedance reads layout instead of appearance.
- Source notes: The author says detailed hands and props leaked CG-looking elements into the render, while simple proxy blocks preserved the 2D result much better under the same 15-camera cut structure.
- Video preview:

Type: Limit | Date: 2026-07-14
🙏 Acknowledge
This repository was inspired by creators who publicly shared Blender + Seedance workflows, tests, prompts, reference videos, and production notes.
@noman23761, @reidhannaford, @JMSvid, @DiabloNemesis, @koldo2k, @SamJWasserman, @akiyoshisan, @6_KAKUU, @aidoga_lab, @tanabe_fragm, @techhalla, @restofart, @Viggle_PINOC, @magneticskiff, @JoshDaws, @kan_mi_no9, @gcduncombe, @tea_story_hoshi, @craftcapitallab, @fatboypink
We cannot guarantee that every case is attributed to the original creator. If anything needs to be corrected, please contact us and we will update it.
Have a Blender + Seedance workflow to add? Open a use case issue with the issue template file, or open a pull request with the PR template.

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