MIT License

项目介绍

Eldemarkki/Marching-Cubes-Terrain 是一个托管在 GitHub 上的开源项目,主要使用 C# 编写,采用 MIT License 许可证,目前获得 601 个 Star、83 次 Fork。

仓库全名
Eldemarkki/Marching-Cubes-Terrain
开源许可证
MIT License
Star 数
601
Fork 数
83
未关闭 Issue
15

README 摘要

Marching-Cubes-Terrain [!IMPORTANT] This project is not developed anymore. https://github.com/user-attachments/assets/a9207fb3-568e-4f06-a31d-9454483f147d This is my implementation of the Marching Cubes algorithm using Unity. Features Unity Job System with the Burst Compiler Realtime terrain editing Smooth the terrain by holding the left ctrl key and left click Two world types: Procedurally-generated infinite world…

完整内容见 GitHub 原始 README 或本页 。

常见问题

Marching-Cubes-Terrain 用什么语言开发?

主要使用 C# 编写,采用 MIT License 许可证,目前有 601 个 Star。

Marching-Cubes-Terrain 可以免费商用吗?

仓库采用 MIT License 许可证,可免费使用与修改,商业使用请遵守许可证条款(例如保留版权声明与许可声明)。

如何获取 Marching-Cubes-Terrain 的源码?

可以直接克隆仓库:git clone https://github.com/Eldemarkki/Marching-Cubes-Terrain.git,默认分支为 master;安装与运行步骤见仓库 README。

Marching-Cubes-Terrain 最近还在维护吗?

仓库最近一次更新为 2月10日,当前有 15 个未关闭 Issue;Star 数为 601,可作为社区活跃度的参考。

关于

Marching Cubes terrain implementation in Unity using the Job System and the Burst compiler

描述取自 GitHub 官方 API,中文内容由 GitRead 中文社区 编辑团队整理。

简要分析

热度分
798
价值分
387
活跃状态
归档

语言占比

C#
ShaderLab

README

Marching-Cubes-Terrain

[!IMPORTANT]
This project is not developed anymore.

https://github.com/user-attachments/assets/a9207fb3-568e-4f06-a31d-9454483f147d

This is my implementation of the Marching Cubes algorithm using Unity.

Features

  • Unity Job System with the Burst Compiler
  • Realtime terrain editing
  • Smooth the terrain by holding the left ctrl key and left click
  • Two world types:
    • Procedurally-generated infinite world
    • Import from black-and-white heightmap texture

System Requirements

  • Unity3D (I’m developing this project with version 2019.3.0f6, but any newer version should also work)

Setup

  1. Clone the repository with git clone https://github.com/Eldemarkki/Marching-Cubes-Terrain.git
  2. Open the project with Unity

Contributing

All contributions are welcome.

When creating a new issue, please describe the bug in as much detail as possible, and include the branch and commit id where the bug happened. If applicable, also include screenshots.

Acknowledgements:

评论

暂无评论