MIT License

项目介绍

Coac/ingame-editor-ui 是一个托管在 GitHub 上的开源项目,主要使用 C# 编写,采用 MIT License 许可证,目前获得 20 个 Star、5 次 Fork。

仓库全名
Coac/ingame-editor-ui
开源许可证
MIT License
Star 数
20
Fork 数
5

README 摘要

Ingame Editor UI Unity3D in-game UI, which shows at runtime a Hierarchy and an Inspector like the built-in Editor. Can be useful when testing game on Android or doing some reverse-engineering ;) Features Hierarchy The Hierarchy displays all GameObjects in the active Scene. Update the GameObject list Save all displayed GameObject in a text file Show the child count Expand a GameObject to show its children Inspect a…

完整内容见 GitHub 原始 README 或本页 。

常见问题

ingame-editor-ui 用什么语言开发?

主要使用 C# 编写,采用 MIT License 许可证,目前有 20 个 Star。

ingame-editor-ui 可以免费商用吗?

仓库采用 MIT License 许可证,可免费使用与修改,商业使用请遵守许可证条款(例如保留版权声明与许可声明)。

如何获取 ingame-editor-ui 的源码?

可以直接克隆仓库:git clone https://github.com/Coac/ingame-editor-ui.git;安装与运行步骤见仓库 README。

ingame-editor-ui 最近还在维护吗?

仓库最近一次更新为 2017年4月14日,当前没有未关闭的 Issue;Star 数为 20,可作为社区活跃度的参考。

关于

Unity3D Ingame Editor IMGUI

描述取自 GitHub 官方 API,中文内容由 GitRead 中文社区 编辑团队整理。

简要分析

热度分
50
价值分
15
活跃状态
活跃

README

Ingame Editor UI

Unity3D in-game UI, which shows at runtime a Hierarchy and an Inspector like the built-in Editor. Can be useful when testing game on Android or doing some reverse-engineering ;)

Features

Hierarchy

The Hierarchy displays all GameObjects in the active Scene.

  • Update the GameObject list
  • Save all displayed GameObject in a text file
  • Show the child count
  • Expand a GameObject to show its children
  • Inspect a GameObject

Inspector

The Hierarchy lists the components of the selected GameObject

  • Display general information (tag, layer)
  • Remove the inspected GameObject
  • Remove a component
  • Enable/Disable a MonoBehaviour
  • Show the component fields
  • Show the component props
  • Show the component methods
  • Edit on the fly component fields/props

Debug Console

The Debug Console acts as the Console in Unity Editor.

  • Show all types of logs
  • Filter logs by type
  • Colorful logging
  • Clear logs

Miscellaneous

  • Toggle the debug UI with configurable Key (default = END)
  • Display FPS

Usage

Simply drop the scripts in your Unity3D Project and attach IngameEditorUI to a GameObject

ScreenDemo png

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