
OpenEXR
OpenEXR provides the specification and reference implementation of the
EXR file format, the professional-grade image storage format of the
motion picture industry.
The purpose of EXR format is to accurately and efficiently represent
high-dynamic-range scene-linear image data and associated metadata,
with strong support for multi-part, multi-channel use cases.
OpenEXR is widely used in host application software where accuracy is
critical, such as photorealistic rendering, texture access, image
compositing, deep compositing, and DI.
OpenEXR Project Mission
The goal of the OpenEXR project is to keep the EXR format reliable and
modern and to maintain its place as the preferred image format for
entertainment content creation.
Major revisions are infrequent, and new features will be carefully
weighed against increased complexity. The principal priorities of the
project are:
- Robustness, reliability, security
- Backwards compatibility, data longevity
- Performance - read/write/compression/decompression time
- Simplicity, ease of use, maintainability
- Wide adoption, multi-platform support - Linux, Windows, macOS, and others
OpenEXR is intended solely for 2D data. It is not appropriate for
storage of volumetric data, cached or lit 3D scenes, or more complex
3D data such as light fields.
The goals of the Imath project are simplicity, ease of use,
correctness and verifiability, and breadth of adoption. Imath is not
intended to be a comprehensive linear algebra or numerical analysis
package.
Project Governance
OpenEXR is a project of the Academy Software
Foundation. See the project’s governance
policies, contribution guidelines, and code of conduct
for more information.
Building OpenEXR
See the Install instructions for instructions on how to build
OpenEXR and its required prerequisites.
Quick Start
See the technical documentation for
complete details, but to get started, the “Hello, world” exrwriter.cpp writer program is:
#include <ImfRgbaFile.h>
#include <ImfArray.h>
#include <iostream>
using namespace OPENEXR_IMF_NAMESPACE;
int
main()
{
int width = 100;
int height = 50;
Array2D<Rgba> pixels(height, width);
for (int y=0; y<height; y++)
{
float c = (y / 5 % 2 == 0) ? (y / (float) height) : 0.0;
for (int x=0; x<width; x++)
pixels[y][x] = Rgba(c, c, c);
}
try {
RgbaOutputFile file ("stripes.exr", width, height, WRITE_RGBA);
file.setFrameBuffer (&pixels[0][0], 1, width);
file.writePixels (height);
} catch (const std::exception &e) {
std::cerr << "error writing image file stripes.exr:" << e.what() << std::endl;
return 1;
}
return 0;
}
This creates an image 100 pixels wide and 50 pixels high with
horizontal stripes 5 pixels high of graduated intensity, bright on the
bottom of the image and dark towards the top. Note that pixel[0][0]
is in the upper left:

The CMakeLists.txt to build:
cmake_minimum_required(VERSION 3.12)
project(exrwriter)
find_package(OpenEXR REQUIRED)
add_executable(${PROJECT_NAME} exrwriter.cpp)
target_link_libraries(${PROJECT_NAME} OpenEXR::OpenEXR)
To build:
$ cmake -S . -B _build -DCMAKE_PREFIX_PATH=<path to OpenEXR libraries/includes>
$ cmake --build _build
For more details, see The OpenEXR
API.
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Ask a question:
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Attend a meeting:
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Report a bug:
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Report a security vulnerability:
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Contribute a Fix, Feature, or Improvement:
Resources
License
OpenEXR is licensed under the BSD-3-Clause license.

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